One of my recent birthday presents was the Flying Lead set of rules. These rules are from the Songs Of ..... stable of rules by Ganesha Games. They are subtly optimised for ranged combat.
For this week's Thursday game, I thought I'd give them a try. The game uses some of the painted Rif War figures picked up on the Skelp! bring & buy. Some of the terrain, the desert outcrops, were bought at the Targe b&b.
I adapted a sci fi scenario from the book. This has a 'never ending cannon fodder' mechanism. The scenario saw the advance guard a patrol of Spanish waiting at the oasis to redezvous with the rest of the patrol.
The local Rif leader, Al T'oo, was heading towards the oasis, but his scouts spot the Spanish. He now has to leave the area safely. The scouts, one of them a marksman, take shots at the Spanish to keep them occupied.
Rick had not played any of the Songs games before and I wanted to let him compare the system to Fubar, which we have been using recently. This was my first time using Flying Lead. There were quite a few diferences between this and SOB&H. In SOB&H, the melee and ranged combat systems are the same. In FL they are separate and have different effects. But once I got used to that and Rick got to grips with the Songs system, we moved along quickly.
The game lent itself well to narrative and gave a believable result: all you look for in a wargame.