For last Thursday's game, Rick put on a Sci-Fi scenario to test how Flying Lead rules handled this genre.
The Scenario involved some Capitol forces trying to rescue a captured intelligence officer.
This was a good try out. The emphasis in Flying Lead is on ranged combat, so it is better suited to a larger table area than the normal 3 by 3 foot area suggested for SOB&H. There were no problems handling laser and slug weapons. The system is realy meant for small warbands, almost role playing, but worked well, emphasising the morale effect side of things as well as the effect of fire.
Rick already has the next scenario in mind.