using DBx based figures for armies and scenario maps for battlefields.
I have been toying with developing an 'imagiNation' as inspired by Bob Cordery, Tim Crook, et al. I thought that this would be an opportunity to start that process. The idea was to find out how the, as yet, unnamed nation began and developed.
The working title was 'mittleland', my idea being that this would be a central European/Germanic nation.
The plan was for three armies to face off against each other in three battles. The armies selected were Ancient British, Gallic and Early Imperial Roman. ( I had moved on my Early Germans) The army winning most battles would influence the culture of the new nation. I was hoping to model the way that Roman culture is still prevalent today in countries it conquered, whereas whereas those countries not conquered developed. Enough theory, on with the battles!
The first battle was between the Ancient British and the Gallic armies. The battlefield selected was Mons Graupius (one of the possible sites for this is Bennachie, 16 miles from where I am sitting). We use the terrain from the map and allow free deployment of units within two hexes of the baseline, three for lights.
We use a points system developed from Scenario X. Each army will have 12 units or a minimum 50 points.
Gallic lights gamble against the British barbarian chariots. Aiming to merely delay the attack, they roll a double 6 and score two hits!
Mid game. The British chariots attack and cause casualties on the Gallic medium cavalry.
Endgame. The British having reached 6 banners have to survive the Gallic attempt to draw. We do not end games immediately, allowing the losing side the chance to draw the game.
Picture above shows the end state. British 6 banners, Gauls 3.
The second battle was the Romans v British. This was played on the terrain from Boudicca's Revolt: Watling Street.