Estremis system 2275: Two Constitution class starships along with the Reliant have away teams on Estremis III and IV preparing loads of a rare ore for beaming up. The ore loads are worth 5pts each. losing an away team costs 5pts. To beam up, a ship must be within range 1 of the planet and use an action.Their operation is interupted by the arrival of two D7 class cruisers and a K' T' Inga class starship, which I controlled, Rick took the Federation.
|Early in the game, the three Federation ships are busy beaming up ore and away teams when the Klingon ships appear.|
|Reliant fires at a D7, but fails to register a hit.|
|The Constitution class ships pull a full asterm manouvre to move out of range of the Klingon ships.|
|The Reliant moves slightly, keeping within orbit of Estremis IV, and getting another shot at the D7, taking out it's shields.|
|Enterprise manages to defeat the other D7s shields to score two hits. The fire from the D7 does not penetrate Enterprises shields.|
|General combat is joined.|
|Constitution takes two hits from photon torpedoes from the K' T' Inga.|
|The Enterprise moves onto the rear of a D7, scoring a hit!|
The new starship Constellation was the distant support for the operation and arrived after six turns. There was a chance that the engines would malfunction, but they didn't.
|Constellation scores hits on the K'T'Inga class, which has no shields and can no longer cloak.|
|The surviving ships of both sides make their way out of the combat zone.|