Not having played Attack Wing for a while, and recently having acquired some Hideki Class and Federation fighters, I decided to put on a game for last Thursday.
|Starting positions from the Bajoran side.|
|Bajoran interceptor and Federation fighters manage to get the battleship in their sights, but are blocked by Hideki fighters,|
|The Federation fighters find the battleship effectively screened by Dominion fighters.|
|The remaining Federation fighters break through the screen to attack the battleship as it lands the first marines.|
|Mission accomplished, the battleship limps away after taking considerable damage.|
This was a very attritional, but enjoyable game. I had designed the scenario and chosen the ships without really considering things from a gameplay point of view. This became apparent when the Hideki fighters destroyed the three larger Baj/Fed ships in two turns. Fighters have as much firepower as larger vessels; they have four damage steps, which means no matter how many hits they take from one source, they only lose one step. Of course, they can be countered by taking hits from more than one ship per turn.
The squad building rules restrict fighters to only one per force. We discussed other ways of reducing their power, from using three models to represent each fighter unit, to starting them with reduced damage steps. We may try these out in future games.