After a break of a few weeks our Wednesday game this week was Carcassonne: South Seas. Chosen to get us back into the routine gently, and to allow preparations for the next project (In Her Majesty's Name) to be completed.
In common with the original, this game involves laying tiles to complete, in this case, Islands, Bridges and Fishing Grounds. There are also Markets, which are equivalent to Cloisters, which require to be completed by having all nine adjacent tiles completed
Instead of points, completion of an Island gives you a number of bananas; a Bridge gives you Shells and a fishing ground Fish. These commodities are then used to stock one of four available ships, which require various combinations of commodites. If you are able to stock a ship at the end of your turn, it earns you a number of points and leaves, to be replaced by anothe ship. Completion of Markets are different. On completion of a Market, you claim the ship with the highest points value of the four available.
We managed two games in the evening. Both ended with Del winning. The photos are from the first game.
The two games were very tight. It was never very clear who was ahead, as there is no points track and acquired ships are held faced down till the final scoring. Flexible thinking was the order of the day as one tried to decide whether to spend one's stockpile on a few lower value ships or wait for the bigger value ship.
Great game. Simple rules but deep strategically. We will be playing this again.