This past Thursday our chosen game was a first try of Heroes of Normandie.
Rick had put together a series of scenarios, of which we managed to play two, to introduce us to the rules and gameplay.
The game plays well. The fact that you may have 10 units but only orders for 3 or 4 of them does focus the mind on having a plan and moving the important units. It also encourages use of supports. The cards add that bit of fog of war that can disrupt the opponent's well laid plans.
The game tends to the cartoony side, a bit like Nuts, and will not be everyone's cup of tea.
We already have two other scenarios planned.