The Wednesday game two weeks ago saw my Scotland Yard taking on David's Prussians in a 'marked for death' scenario.
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Special Branch move to take some long shots at the Prussian leader, while the coppers keep the Doctor, my leader for the night, safe. |
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A well placed gas grenade, fired by rocket launcher, lands amongst Special Branch. |
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The gas takes out my long range option. |
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The doctor is escorted to safety. |
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Another gas grenade lands close. |
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The doctor succumbs.
With my leader hors de combat, it is another victory to the damned Prussians.
With this being a quick victory to David, we had a deep discussion about gas grenades, particularly fired by rocket launchers, and how they are dominating games. We read and reread the rules and were convinced we were doing things right. We posted to the IHMN Facebook group and got a definitive answer from Craig Cartmell (no higher authority than the author!) that after the grenade launcher hits a spot, a separate roll to hit must be made against each target in the blast radius.
We will see what effect this has on the use of gas grenades in a future game.
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