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Showing posts with label Saturday games.. Show all posts
Showing posts with label Saturday games.. Show all posts

Sunday, 12 November 2017

TARGE 2017. SUMMARY AND PHOTOS.

Saturday saw my annual trip to Kirriemuir for Targe 2017. I scored some Middle Imperial Romans on the bring and buy, enough to provide the bulk of two DBA 3 armies. I had a great day meeting old friends and finding out about other's games. As usual, we had our traditional lunch at The Thrums Hotel. Dale and the club members did their usual great job. Roll on next year.  

Here are some photos from the day.
Oldmeldrum Wargames Group's Battle of Barra Hill, 1308.
Alistair working out his next move.

Barra Hill again. The Bruce's forces in action, just outside Oldmeldrum.

A 7TV scenario showing a British attack on a Nazi moonbase.

A Dropship Commander game.
East Neuk's Iraq Rebellion 1941 participation game.
Falkirk and District's Battle of Falkirk, using the Maurice rules system.

Dunfermline Wargames Club doing Commands & Colors Ancients and Napoleonics.
Ramillies in 1/300 using a Cigar Box Battles mat.


The Carlist War using Sharpe Practice rules.
Aberdeen Wargames Club's the Battle of Woking 1917, using The Great War rules and figures taking on All Quiet on the Martian Front tripods. 
Gourock put on a 19th century game using Piquet rules.
A Gates of Antares game in progress.

Colonial game using Newline 20mm figures an The Men Who Would Be King rules.

Adeptus Titanicus.

Leuchars Veterans 'Fury' participation game.

The Iron Brigade's 1920's Back of Beyond game pitted the local warlord General Ying and his White Russian mercenaries against the Bolsheviks who were trying to stop Professor Blastov from completing his Doomsday Project for General Ying. Somewhere among this mayhem are Tin Tin, Snowy and friends.

Glasgow Warhog's Essen late WW2 game.



Tuesday, 31 January 2017

STAR WARS SATURDAY: A DAY OF STAR WARS RELATED GAMES.

Last Saturday, Rick hosted one of our occasional Saturday all day games. The theme this time was Star Wars. We started with an X-Wing Epic battle with a CR-90 corvette escorting a Rebel transport trying to escape from an Empire Raider. Rick took the Empire side for the first two games.
The CR-90 interposes itself between the transport and the raider. A K-Wing makes an attack run.

The transport is attacked by TIE fighters that have evaded the X-Wing escort.

The K-Wing attacks while the Raider and CR-90 pummel each other.

A TIE Punisher drops a Conner Net near the CR-90. The transport begins it's end run, shielded by the CR-90. 

A TIE Advanced and TIE attack the Rebel ships. 

The Raider avoids proximity mines, whilst coming under attack from the CR-90. The return fire was devastating; crippling the front section of the CR-90.

The transport sneaks past on the unengaged side of the Raider.

Whilst the Raider finishes off the CR-90, the transport makes good it's escape. Just managing to squeeze past and avoiding a collision by a coat of paint!
What a great game! It lasted about 5 hours,including lunch.
A comparison of the Raider models for X-Wing and Armada.
We then had a 400 point game of Armada. The Empire had an Imperial class destroyer as well as an Interdictor and Gladiator. The Rebels had two Epsilon class and two CR-90 corvettes.
The set up for the Armada game.

The Rebel fleet.

The Gladiator draws the bulk of the Rebel fleet into battle.

The Rebel ships are caught in a crossfire between the Gladiator and the Imperial class destroyer.

The Empire fleet mopping up on Turn 6.
We finished the day with two games of Star Wars; Destiny. This is a newish card/dice game which is essentially a duel between characters, but also a resource management game.
One of the two games of Star Wars: Destiny that we also fitted in.
All in all a great, if long, day. We managed to fit in games that we would not be able to get played in an evening.

Sunday, 27 November 2016

SATURDAY GAME. MEMOIR '44: THE BATTLE OF ARRAS.

This battle took place a few months ago, in June. It is part of one of our occasional Saturday games, where we get to play games that would take too long for an evening. 

This was a 'Breakthrough' scenario from Memoir '44. It used the larger board and needed components from several of the expansions to play. The winner was the first to 12 medals. I took the Germans and Rick the French and British. 
The initial set up from my (German) side of the table.

The Allies advance. The Germans counter attack on the right.

The British advance is stalled. The Germans take Arras.

The Germans hold Arras.

The British advance is renewed. An entire German unit is destroyed in one go.

The French begin their attack. Faced by German 88s

Which are quickly dealt with, thanks to a fortunate dice roll!

The German line stabilises. The infantry dig  in and prepare to face an all out Allied advance.

The French advance continues. A German Panzer unit is destroyed. 

The French came off best in the armour duel on the left. Only a depleted infantry unit stands in their way. The British attack has worn down the defenders on the right.


The last German hope if stopping the British tanks was the mobile artillery. Forward they came, only to be destroyed in one shot. This allowed the tanks to move forward unhindered.

The game ended when the Allies reached 12 medals. Only 4 complete German units remained. The French had suffered heavy casualties, but the British still have strong units.

The Germans retained control of Arras.
This was a closely fought game. the British advance stalled as they struggled to get the right cards. The French were luckier. Once battle was joined, the Allies had a succession of 'lucky' dice rolls at crucial times. Once the Germans started losing units, the balance quickly swung in the Allies' favour.