Estremis system 2275: Two Constitution class starships along with the Reliant have away teams on Estremis III and IV preparing loads of a rare ore for beaming up. The ore loads are worth 5pts each. losing an away team costs 5pts. To beam up, a ship must be within range 1 of the planet and use an action.
Their operation is interupted by the arrival of two D7 class cruisers and a K' T' Inga class starship, which I controlled, Rick took the Federation.
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Early in the game, the three Federation ships are busy beaming up ore and away teams when the Klingon ships appear. |
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Reliant fires at a D7, but fails to register a hit. |
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The Constitution class ships pull a full asterm manouvre to move out of range of the Klingon ships. |
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The Reliant moves slightly, keeping within orbit of Estremis IV, and getting another shot at the D7, taking out it's shields. |
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Enterprise manages to defeat the other D7s shields to score two hits. The fire from the D7 does not penetrate Enterprises shields. |
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General combat is joined. |
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Constitution takes two hits from photon torpedoes from the K' T' Inga. |
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The Enterprise moves onto the rear of a D7, scoring a hit! |
The new starship Constellation was the distant support for the operation and arrived after six turns. There was a chance that the engines would malfunction, but they didn't.
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Constellation scores hits on the K'T'Inga class, which has no shields and can no longer cloak. |
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The surviving ships of both sides make their way out of the combat zone. |
Although, in the end, no ships were destroyed, the Federation met their mission goals, getting all their away teams and most of the ore aboard, thus scoring a decisive victory. Rick generally managed to keep a planet between his ships and the Klingons whilst concentrating on beaming up. Both sides had heavily damaged ships in the end.
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