Aidan is in the middle of a 14 week course on putting people to sleep. He was studying, so it was just Rick and me. Rick took control of the zombies and I took the four Heroes.
The scenario was simple: Zombies kill 4 heroes or get 4 zombie upgrades (3 wounds on heroes for each upgrade), The heroes needed to get 6 upgrades (3 wounds on zombies for each heroes' first upgrade. 4 for the second and 5 for the third). The zombies also win if the sun goes down (after 12 turns).
The initial board set up with the four starting heroes. Note the cheese nibbles that I was hoping would lure the Zombies! |
A series of poor combat rolls (only one kill in melee!) plus great use of card combinations from Rick meant that the zombies managed to get to 4 upgrades, I lost three heroes and only managed to get two upgrades. Not a successful night, but a very enjoyable game!
Mid game. The hero nearest the camera isn't! He hs become a zombie hero thanks to the combination of an 'infected' card and a rollof '1' following a wound, which resuled in another, fatal, wound. |
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