My View

My View
VIEW FROM THE BRIDGE.

Monday, 31 October 2016

ABERDEEN MODEL RAILWAY CLUB EXHIBITION 2016.

The 2016 Aberdeen Model Railway Club exhibition was held at the RGU sports hall. I only attended on the Sunday. I was only there for an hour or so and spent too much of the time speaking to friends, limiting my time for taking photos.

                         Aberdeen Modellers Club had their usual display of completed kits.
A selection of Sci-Fi models.

More modern subjects.

Iain's Spitfires are at the front of this selection.

A selection of vehicles.


Aberdeen Wargames Club put on a display game of Napoleonic naval combat using Osprey's Fighting Sail rules.




The AWC Bolt Action 2 display game was set in the Pacific, with John Wayne leading the Marine attack.

a 7TV game of Journey to the Centre of the Earth.

Raquel Welch is somewhere in this camp.

Peter Cushing leads the exporers.
This brought back memories as one of the first electric train sets I had was the Pullman.

A nice display.

Lego!

                                       
Another busy display.

                                     RAF Kinloss Model Railway Club had a good display.




Saturday, 15 October 2016

SKELP 2016.

I have been to Skelp 2016, Angus Wargames Club's annual show. The show had an enforced hiatus last year, as the venue, the Reid Hall in Forfar, was being refurbished. It was a dreich, wet day, as myself, David and his two sons set out. We arrived just before opening time. After dropping off things to sell on the bring and buy, and painting competitions we had a look around the show.

David and the boys had a go at the 'Custer's Last Stand' participation game, run by Jed and the rest of the Leuchars Veterans. This was also at Carronade and Claymore earlier in the year.
David and sons playing Custer's Last Stand, by The Leuchars Veterans.
Another view of the game.

The monastrey where the French are trying to move supplies to. To escape the English raiders.
The French peasants try to remove food and animals to the safety of the monastery, to keep them safe from the English

The French troops attempt to hold off the English.
A convoy of supplies can be seen en route to the monastery.

Another view of the monastery.
Kirriemuir Wargames Club ran a demonstration/participation game using Lion Rampant rules. The scenario saw an English raiding force trying to find supplies and a way across the Meuse. The French peasants were trying to rescue the supplies from a farm and move them to a monastery while the men at arms held off the English.

The Geek Room ran a Warzone participation game.

A view of the hall.
Falkirk and District Wargames Club ran a novel Blood Eagle participation game based around longships. 
South East Scotland Wargames Club put on a Samurai demonstration game. 
                                 Some of the entries in the painting competition.
David's AVP figures, which earned him 2nd place in the open competition.



Matthew's winning Iron Man figure. 






The Bring and Buy was reasonable, with quite a few tempting potential purchases. I largely managed to resist. I got all the items that were on my list and made a bit of cash on the bring and buy, to balance the books.

The show is not really big enough to spend a whole day at it. We were tied, due to b&b and painting competitions, to staying to the end. The weather put paid to going for a walk to fill time. That said, there was plenty of time for a good chinwag with the traders and exhibitors. A good day all in all.

Sunday, 18 September 2016

A FISTFUL OF KUNG FU: THIEVING DEMONS!

This Wednesday's game saw Derek's Demons having to break into a guarded building to steal a dangerous piece of treasure. The Demons, of course, attacked at night. 
Initial deployment. A flying demon has managed to avoid the guards in the surrounding area and stands at the door of the inn, where the artefact is stored.
The flying demon is joined by an ape and a hopping vampire. A SWAT trooper and a veteran cop are on the scene.
The ape works to pry loose the artifact,while the cops and the supernatural investigator close in. 

The Taoist Sorcerer fires a fireball at the investigator and two SWAT troopers, killing the troopers and recoiling the investigator, who used his acrobat trait to jump clear.
The ape frees the artefact and starts to make his way off the table. The other demons prepare to run interference.
The investigator attempts to exorcise the flying demon and get through to the ape, but he loses the melee and is recoiled.

A flying demon is taken out by a SWAT trooper. Note the zombie that has appeared, attracted by the concentration of supernatural power.

With the investigator at bay, the veteran cop and SWAT trooper pursue the ape.

The ape manages to evade it's pursuers and escapes, protected by the sorcerer and three cultists.

The flying demon attacks the SWAT trooper, who is distracted by the sight of  the zombie greedily feasting on one of his colleagues.
This was a fairly quick game. Derek managed to get his protagonist, the sorcerer, to make an early breakthrough by making a hole in my cordon. The scenario dictated that my team was spread out, therefore vulnerable to such an attack. My protagonist failed to take full advantage of the activation dice failures as he kept failing his rolls! This left him standing around for long periods, the first time this has happened in any of the games we have played. Still, the game told another good filmic story.

Friday, 16 September 2016

A FISTFUL OF KUNG FU: COPS AGAINST YAKUZA.

Our last Wednesday game saw my Cops take on David's newly put together Yakuza. The scenario was 'Challenge' the location was the city streets (in monsoon conditions, again!).

David's Yakuza protagonist was thirsting for revenge after my Supernatural Investigator had helped the cops exorcise some of his demon allies.

The opening stages of the game. My investigator is looking a little isolated away from his Cop escort.
The cops rush to protect their ward, as the Yakuza forces draw close.
On the other flank, no Yakuza in sight.
My veteran cop bruiser gets in the way of the Yakuza protagonist. My protagonist has been disarmed after being shot at.

The Yakuza manages to avoid the bruiser and leaps on the investigator. After a battle lasting several game turns, he was victorious, first by humbling and then knocking out my protagonist. 
The narrative quality of the game is really exciting. The action concentrates on the protagonists as they benefit from failed activation rolls from others. Even though I lost, I enjoyed the game. Just like watching a movie!