Junction Jeopardy by Henry Hyde
Been a follower of Henry since his days editing Battlegames Magazine.
He has written several useful books on the hobby. Junction Jeopardy: A Coffee Break Campaign
is the latest addition.
Junction Jeopardy presents players with 9 maps centred
around a critical village at an important transport junction. The book is
designed to be used as a small campaign of connected scenarios throughout a range
of periods. It can be adapted for use with your favourite ruleset.
The book has suggested several ideas for periods I am interested in. The maps can be used for individual scenarios as well as a campaign. This fits into my idea for a multi system campaign for VBCW using Nuts!, Went The Day Well or One Hour Skirmish rules for smaller games and Chain of Command or Bolt Action for larger games. Possibilities exist for using Sharp Practice rules for horse & musket games.
Really useful product. I got my hard copy from Amazon, but you can
get a PDF from Battlegames – Wargaming
content from Henry Hyde, Creator of Battlegames on Patreon